In The Digital History Research Lab, four senior students worked to turn their own interests, developed in other senior courses, into digital projects that made their research accessible to the public. They chose a topic and method and I guided them through the process of planning and executing a major digital history project. We were interrupted mid-semester by COVID-19 but they nonetheless produced some stellar research. You can find links to some of their projects here.
Text Adventure using Twine: The Icelandic Sagas
Josh Kelly, a fourth-year Con Ed / History student, developed a passion for the Icelandic sagas in Prof. MacDonald’s “Viking Age” course. In The Digital History Research Lab, he used the free non-linear storytelling software Twine to create an html-based text adventure game in which the user plays as Odin, the Norse God and Hero. You can try out the game yourself here.